Saturday, November 8, 2008

Navigation is fun!

For the past two weeks Group 1 have worked on adding navigation to the scenes- creating buttons and adding action script to navigate between the scenes. I was worried about this unit because my skills leave much to aspire for. Thus, all the work was left to the students and their questions for the webinar, which we had on Thursday! And, again, I sighed with relief- the students did not cling to me for answers- they put in extra effort to make the buttons work and fix the glitches in action script. Of course, I am learning along, but I cannot stop being amazed at the skills of collaboration, investigation, and learning from each other my students display. It was so genius of Globaloria to tap into the kids' social habits to enhance their learning. Our students do not think of Globaloria class as a class, really. It's their time to be themselves, in the setting they are comfortable with, doing what they like- learning something new and not being banned to talk to each other, run around the computer lab sharing something new and exciting they know others will love for them to explain.

We had glitches with the action script firts, and even Josh, our expert so far, couldn't figure it out. Finally, Tyler found out how to get the buttons work from scene to scene, and you should have seen his excitement!!! He has done something others did not expect him to have accomplished!!! Josh, of course, was jealous, but eventually they both took charge of videotaping their explanation of the things to do in this unit for Group 2, who are behind a unit. These two were the ones with the most questions for the WebEx session we have conducted on Thurday. It was the kids' first experience with this type of class, and they were nervous. However, now they want to have more of these because the session proved to be informative to them because they experimented with the topics Brian talked about later on, on Friday.

Sunday, October 26, 2008

Reaping the effects of Globaloria

I have spent most of the week in Charleston at a conference and was very worried that I would feel out of loop with what was going on with my students. However, my worries were unsubstantiated- all I had to do was to look at the kids' project pages and get caught up in 10 minutes! The conference was very productive- we talked about using data to drive student achievement and shared the positives and negatives of what was going on at our schools. I proudly talked about Globaloria and its effect on our student learning, as now I can see how their independence in learning is developing so well in addition to their collaboration skills and, very importantly to me, writing skills. Many people from other schools were very interested in the program and wanted to know more. It is really amazing that the way of delivering content I am still considering challenging but already "normal" was a completely new way of teaching for the educators in other schools. I can say that the program wowed them in many ways.

I have also realized that I am still not completely detached from being "a sage ib a stage" because I did not give kids enough credit for keeping up with their work and not get too distracted with experimenting in Flash. The students amazed me with their quite detailed project pages and thorough game descriptions. I guess, I will have to catch up with them, not vice versa! But I am not intending on going away again for a couple of months, so catching up should not be a problem!

Wednesday, October 15, 2008

Paper prototyping- done!!!

Paper prototyping has let our students truly work on their collaborative skills, with even the shyest ones and the most distracted ones being forced to step out of their comfort zone. The students had to join the team to come up with a good project and abandon their "slacking" or shying off habits. Now we are starting on drawing in Flash, and the students just take off on their own. Tutorials have helped them greatly in developing better skills of following directions because we struggled with this aspect in the beginning of the course. However, the students like to also experiment on their own and find out stuff works in this manner. I would have never done that- I go by the manual :) But, that's where the major difference between my student generation and my generation lies: they learn new stuff by playing with it whereas we need to go to the instructions manual:)

I am learning a lot from my students and learning more about myself as a teacher. I don't scare away when group work comes in with its noise and perceived chaos levels and have become more comfortable with using technology in my other classes even though I cannot say I was completely ignorant about it before. I believe that this class is equally beneficial to me as it is for my students.

Thursday, October 2, 2008

Paper Prototyping

This week, after we have finally separated the schedules for both groups, things slowed down and proved not to be as hectic or frustrating as they were before, when we were making the second group rush with their work, so that the first group wouldn't have to wait. This week was also the first in trying out Flash, and even though I was worried about it, Denise was right- the kids will teach themselves, even though some of them don't like the idea that their teacher is not a 'know-it-all". While reading the students' blogs, I have stumbled across their "pacts" with each other to help if one finds something new on Flash. So far, this has been the way to go. Josh has read and experimented with Flash more than anybody else and discovered motion tweening, and before we knew, he has taught half the class how to work it! And this is all before we even hit any of these tutorials!!! I am impressed, and now I need to ask Josh to teach me, even though he generously noted that I am still cool even though I am struggling with frames and layers:D

Paper prototyping has started smoothly. The Alliance are working so well together, even though this group has some really strong opinionated people! They, however, hear each other out and do come to a consensus within a group. Fourth Column is a lot more argumentative, but good ideas come from these arguments, so we might enjoy good products in the end of the class. We have slackers who do not want to admit that besides fun, this class is tons of work. But, we'll bring them up to date.

Saturday, September 27, 2008

We are starting on Flash!

This week was quite hectic with WESTEST 2 field test being taken at school. We managed to have classes for the most part, even though they were shortened. However, we got most of the students' presentations taped and even started on Imagining Your Game unit!

While waiting for Flash installations, we asked the students to respond to a questionnaire so that we could group them correspondingly. Thus, we ended up with four groups: The Alliance of Super Tr33 Stumps (don't ask why "e" became "3"- something out of the teenage lingo:), The Fourth Column, Guitar Heroes, and Gamavision. The students brainstormed their ideas and spent some time getting ready for mini presentations. We informed them that they would be videotaped, so that their presentations could be placed on their group wiki pages. That made them nervous (at least, most of them- Josh, "the muffinman", enjoyed the whole process so much, thus becoming the creative guru of his group), but being nervous helped them work more productively and come up with great game ideas and presentations.

However, Flash is installed, and we have started on the first tutorials in Flash. The students are very excited about starting on Flash and are already helping each other with it! I have warned them that I am as much of a learner in this process as they are, so they have to go through tutorials very thoughtfully and ask experts and their friends for help when needed. I know I will always be there for them, but I will probably learn as much from my students as they will from each other. I am very worried about this part of the course as I am not as comfortable with Flash as I am with working on the wikis and blogs. However, everybody keeps on telling me that I need to give more credit and freedom to my students and believe in their ability to learn from each other and provide help to others in what their strenghts are.

Saturday, September 13, 2008

Just trucking along...

Well, this week has been devoted to social games design unit, which helped many students to start identifying the topics for their future games. I was surprised (and very excited and pleased at the same time) as to how many of the students feel passionate about the issue of global warming and its consequences on the lives of the peoples of the world. I am very proud of these kids who will take on researching more about what is happening in this world today to teach about that through their video games.

Being nosey, I looked at RTC's wiki pages to get some ideas to utilize in our classroom. I will definitely go and update my news page as I did not think about putting the necessary assignments for the students to accomplish for the day. I am certainly having tons of blond moments recently! This weekend, I will definitely devote time to catching up on my own learning and going to Flash to try and figure that pen tool out! Plus, I need to sit down and play more games to finish my own units of evaluating the games!

It's certainly not a "smoothly-flowing" blog, as it is a weekend, and September has been quite busy for me: getting into the schedule, getting my Spanish students all lined up and ready to go, as well as taking on tons of "paperwork-y" responsibilities as I go through the weeks. I cannot wait for my one-weekend vacation in Shenandoah, which, I know is an interesting way to get a break-in the midst of all the beginning craziness:)

Tuesday, September 9, 2008

Finshing Game Design

Today is the last day of the learning game design unit. The students had a lot of fun playing the games, but some needed more nudging to start thinking about the game reviews as well. Processing the game from the developer's point of view was probably the most challenging part for them because they never really thought about it from this standpoint. I could easily associate with them because I was puzzled tremendously when I played some games before starting to work on the Success Elevator. Now I can do it easier and can spend more time with the students helping them understand the concept of understanding the game design from different perspectives. Of course, the class is slowly getting divided into those who get stuff done easily and early and the ones who lag behind. However, this challenge opens tons of tutoring opportunities and learning from each other, which provides help for all the kids at all times and helps Sara and me not to spread ourselves too thin. Tomorrow we are going into the next unit, with some students still having to spend time on the current unit because of the various reasons (being absent during one of the days, having PE 5th period, etc.). I am expecting the students to acquire different paces at some point without too much lag in between their activities.