Saturday, September 27, 2008

We are starting on Flash!

This week was quite hectic with WESTEST 2 field test being taken at school. We managed to have classes for the most part, even though they were shortened. However, we got most of the students' presentations taped and even started on Imagining Your Game unit!

While waiting for Flash installations, we asked the students to respond to a questionnaire so that we could group them correspondingly. Thus, we ended up with four groups: The Alliance of Super Tr33 Stumps (don't ask why "e" became "3"- something out of the teenage lingo:), The Fourth Column, Guitar Heroes, and Gamavision. The students brainstormed their ideas and spent some time getting ready for mini presentations. We informed them that they would be videotaped, so that their presentations could be placed on their group wiki pages. That made them nervous (at least, most of them- Josh, "the muffinman", enjoyed the whole process so much, thus becoming the creative guru of his group), but being nervous helped them work more productively and come up with great game ideas and presentations.

However, Flash is installed, and we have started on the first tutorials in Flash. The students are very excited about starting on Flash and are already helping each other with it! I have warned them that I am as much of a learner in this process as they are, so they have to go through tutorials very thoughtfully and ask experts and their friends for help when needed. I know I will always be there for them, but I will probably learn as much from my students as they will from each other. I am very worried about this part of the course as I am not as comfortable with Flash as I am with working on the wikis and blogs. However, everybody keeps on telling me that I need to give more credit and freedom to my students and believe in their ability to learn from each other and provide help to others in what their strenghts are.

Saturday, September 13, 2008

Just trucking along...

Well, this week has been devoted to social games design unit, which helped many students to start identifying the topics for their future games. I was surprised (and very excited and pleased at the same time) as to how many of the students feel passionate about the issue of global warming and its consequences on the lives of the peoples of the world. I am very proud of these kids who will take on researching more about what is happening in this world today to teach about that through their video games.

Being nosey, I looked at RTC's wiki pages to get some ideas to utilize in our classroom. I will definitely go and update my news page as I did not think about putting the necessary assignments for the students to accomplish for the day. I am certainly having tons of blond moments recently! This weekend, I will definitely devote time to catching up on my own learning and going to Flash to try and figure that pen tool out! Plus, I need to sit down and play more games to finish my own units of evaluating the games!

It's certainly not a "smoothly-flowing" blog, as it is a weekend, and September has been quite busy for me: getting into the schedule, getting my Spanish students all lined up and ready to go, as well as taking on tons of "paperwork-y" responsibilities as I go through the weeks. I cannot wait for my one-weekend vacation in Shenandoah, which, I know is an interesting way to get a break-in the midst of all the beginning craziness:)

Tuesday, September 9, 2008

Finshing Game Design

Today is the last day of the learning game design unit. The students had a lot of fun playing the games, but some needed more nudging to start thinking about the game reviews as well. Processing the game from the developer's point of view was probably the most challenging part for them because they never really thought about it from this standpoint. I could easily associate with them because I was puzzled tremendously when I played some games before starting to work on the Success Elevator. Now I can do it easier and can spend more time with the students helping them understand the concept of understanding the game design from different perspectives. Of course, the class is slowly getting divided into those who get stuff done easily and early and the ones who lag behind. However, this challenge opens tons of tutoring opportunities and learning from each other, which provides help for all the kids at all times and helps Sara and me not to spread ourselves too thin. Tomorrow we are going into the next unit, with some students still having to spend time on the current unit because of the various reasons (being absent during one of the days, having PE 5th period, etc.). I am expecting the students to acquire different paces at some point without too much lag in between their activities.

Wednesday, September 3, 2008

Wrapping up the getting started part

Today we have finished the getting started part and discussed the participation guidelines with the students. During the discussions, we realized that we have indirectly shared these guidelines with the students during the first stages of course introduction and setting up a profile and a blog. However, when talking about sharing with each other, one student pointed out that he wanted the guideline for not taking the game ideas from each other. That raised some questions in my mind. I understood what he wanted to say but did not know how to render it to the other students. The wanted to make sure that, in this environment of sharing, nobody steals his idea for the game. But, how can you tread between sharing selflessly and abusing the privilege? How do we entice creativity without letting students use each other's ideas for the particular game? We ended up not putting this item on the list for the guidelines because so many concerns come into mind. Anyways, tomorrow we are starting to work on game design topics. That should be fun! The students are already excited about this part of the course.